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Library›Sensory Sensors - Vision›This article

Oculomotor control and table tennis: gaze, saccades and visual training, what 52 studies say

Oculomotor control in table tennis: where experts look, which visual functions set them apart, what nine training trials showed at the table.

By the LabO RNP teamReading time 26 minUpdated 2026

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Contents

  1. Oculomotor control in table tennis: what the eyes have to solve
  2. Where the expert table tennis player looks during the rally
  3. Saccades, depth, accommodation: the visual functions measured in table tennis players
  4. Anticipating the serve: reading the opponent's body before contact
  5. Training the table tennis player's gaze: nine trials and two reviews
  6. Links between the studies
  7. What research on table tennis players cannot yet affirm
  8. Oculomotor control in table tennis in six questions
  9. Sources

In brief. In table tennis, the expert's gaze picks up the ball early, lets it go, and relies heavily on the head. Table tennis players outperform non-players on several visual functions, with no established cause. The gains at the table come from small trials, mostly in beginners; none measures the match. An inventory of 52 studies, updated November 3, 2026.

Hello to you, the movement professional,

At the University of Tsukuba, in Japan, a team had seven university table tennis players exchange forehands, at the pace of a metronome set to 100, 120 or 150 beats per minute, with an eye tracker on their heads. While the ball was coming toward them, their gaze rested on it only 40% of the time. They picked it up at the moment the opponent hit it, left it, then sent saccades toward the other side of the table (Shinkai et al., 2025). Picture the ball racing toward the racket while the player's eyes have already gone back to the opponent.

This is far from the old instruction, keep your eyes on the ball until contact. Two questions for the coach: what do a table tennis player's eyes do, and can visual work make them better at the table? Let's raise the objection right away: no trial found has shown that an eye exercise wins points in a match for an experienced table tennis player. We went back over 52 studies one by one, null results included.

Oculomotor control in table tennis: what the eyes have to solve

Oculomotor control covers the movements that bring the useful image onto the fovea, the small central zone of the retina where vision is sharp, and keep it there. Four families matter here: fixation, which places the gaze; smooth pursuit, which accompanies a slow target; saccades, rapid jumps from one point to another; vergence, which sets the two eyes to the distance and gives depth. The vestibulo-ocular reflex stabilizes the image when the head moves. The binocular vision pyramid organizes these skills; here, we look at what has been measured in table tennis players.

Pursuit alone is not enough: in virtual reality, table tennis players and non-players follow an incoming ball mostly through catch-up saccades (Nakazato et al., 2024). Land and Furneaux, drawing notably on table tennis, describe proactive eyes, which anticipate the action instead of responding to the stimulus (Land and Furneaux, 1997).

Speed is played out early in the visual chain. In 37 young international table tennis players, the latency of two evoked potentials over area MT, the region of the cortex sensitive to motion, explains 80 to 90% of the variance in visuomotor reaction time; the premotor areas add nothing (Hülsdünker et al., 2019).

Where the expert table tennis player looks during the rally

Study

Population (n)

What was done

Measure

Result

Ripoll 1989

5 experts

Repeated drill versus match

Gaze direction

Fixations on the opponent systematic in match play only; only the first part of the trajectory is followed

Rodrigues 2002

Higher- and lower-level players, sample size not given in the abstract

Forehand toward a target indicated early or late

Gaze, head, arm in 3D

The best follow the ball earlier and are more accurate; in both groups, gaze stabilized ahead of the ball before contact

Shinkai 2022

University experts and semi-experts, more than 10 years of practice

Rallies of 20 forehands at 130 and 150 beats per minute

Gaze-ball angle at the bounce

Experts stay on the ball for less time, with smaller eye movements

Shinkai 2023

12 university players

10 forehands on a thrown ball

Gaze, head, eyes

Gaze on the ball mainly at the start; the head weighs more than the eyes in gaze position

Shinkai 2024

7 university players

90 forehands at three tempos

Gaze, head, arm correlations

Head and arm synchronized (cross-correlations above 0.96)

Shinkai 2025

7 university players

30 strokes per tempo, three tempos

Gaze targets, saccades

Ball watched 40% of its approach time, saccades toward the opponent

Guiseris-Santaflorentina 2026

46: professionals, amateurs, players with Down syndrome or intellectual disability

Table tennis tasks, wearable eye tracker

Fixations, saccades, pupil, vergence

Fixation duration identical (about 272 to 301 ms); wider pupil and more targeted gaze in professionals

Centeno 2026

17 elite players

50 topspins against a robot

Blinks, pupil

Link between blinks and accuracy, lost after statistical correction

Vincze 2022

11 young elite players, 14.7 years on average

Fatigue and complexity manipulated

Quiet eye, successful strokes

Longer quiet eye before successful strokes; quiet eye and success drop under fatigue

Vincze 2023

10 players

Two matches in simulated competition

Quiet eye, type of stroke

Longer quiet eye before winning strokes than before errors

The player picks up the ball early, just after the opponent's hit, then detaches from it; in a match, he looks at the opponent more than in a repeated drill (Ripoll, 1989). The best follow earlier, and everyone places their gaze ahead of the ball before contact (Rodrigues et al., 2002). The detail of saccades on the ball in the hitter goes beyond table tennis.

The head does a large part of the gaze work. In the forehand, head position weighs more than eye position, and the horizontal vestibulo-ocular reflex seems more suppressed than the vertical one (Shinkai et al., 2023). In continuous rallies, head and arm move together (Shinkai et al., 2024). Gaze is therefore set with the arm, in the same movement.

The quiet eye before the stroke

The quiet eye is the last fixation, of at least 100 ms, before a decisive movement. In 11 young elite players, it is longer before successful strokes and shortens under fatigue (Vincze and Jurchiș, 2022); in simulated competition, it is longer before winning strokes (Vincze et al., 2023). When the cue arrives early, players shorten it and slow the arm; too late, no adjustment saves accuracy (Rodrigues et al., 2002). These are correlations: a long quiet eye goes along with the good stroke, nothing yet says it produces it.

Saccades, depth, accommodation: the visual functions measured in table tennis players

Study

Population (n)

What was done

Measure

Result

Jafarzadehpur 2004

29 young champions, 29 non-players

Visual examination

Acuity in low light, accommodative facility

Advantage for the champions (p < 0.001); baseline examinations identical

Zhu 2019

22 professionals, 23 students

Three stereoacuity tests, balls caught

Depth, manual skill

Better stereoacuity; 9.9 balls caught with two eyes versus 6.9 with one eye

Lee 2021

80 university players, 56 non-athletes

Stereopsis in four modes, simple and choice reaction

Depth, response time

Better on two depth modes and in reaction; no correlation between the two

Nakazato 2024

University players versus non-practitioners of a hitting sport, sample size not given in the abstract

Ball tracking in virtual reality, 54 conditions

Saccade accuracy

More accurate on a moving target; superior regularity on the familiar trajectory only; nothing on a fixed target

Kunita 2022

15 table tennis players, 15 basketball players, 15 non-athletes

Prosaccades in gap and overlap conditions

Saccade latency

Peak around 170 ms versus 190 ms (overlap); early, unimodal distribution in the 15 table tennis players (gap)

Goya 2025

Table tennis players, soccer players, athletes, sample size not given in the abstract

Coherent-motion dots on a noisy background

Direction discrimination

Table tennis players better in the near periphery, soccer players in the far periphery

Guo 2026

Table tennis players, action video game players, gymnasts, students

Modified useful field of view

Divided and selective attention

Table tennis and video game players better under heavy interference

Hülsdünker 2019

37 young internationals, 13.5 years on average

Reaction to visual motion, 64-channel EEG

Area MT potentials, reaction time

Visual latencies: 80 to 90% of the variance in reaction time

Hülsdünker 2020

18 young internationals, 12.5 years on average

Reaction on screen then on robot balls

Visual evoked potentials

Measurable at the table (r = 0.72 and 0.74 with the laboratory), weaker

Hülsdünker 2021

148: 39 table tennis players, 81 badminton players, 28 non-athletes

Reanalysis of three studies

Resting alpha frequency

No link with perception or reaction (r ≤ 0.10)

Ripoll 1997

16 experts and novices, 40 trials each

Coincidence-anticipation

Timing error

No effect of expertise at constant speed; expert advantage under deceleration

Ak 2010

101 table tennis players, 107 tennis players aged 10 to 14

Coincidence-anticipation, reaction

Error, reaction time

Table tennis players faster, tennis players more accurate in timing

Akpinar 2012

90 young players in tennis, badminton, table tennis

Coincidence-anticipation at three speeds

Accuracy

Table tennis players better at high speed only

Faber 2014

43 young players aged 7 to 12

Throw and catch against a table stood upright, 30 s

Eye-hand coordination

National and regional centers above local centers; r = 0.54 with competition results

Faber 2016

48 young players aged 7 to 11, followed for 2.5 years

Perceptuo-motor battery

Future results

Predicts results (R² = 51%), not continued participation in competition

Faber 2023

39 young players aged 7 to 11, followed for 9 years

Same battery

Dropout, performance

Eye-hand coordination alone retained for dropout; with aiming, R² = 36.4% for performance

On almost every function tested, table tennis players do better than non-players or than other athletes: depth, accommodation, saccade latency and accuracy, motion discrimination, attention under interference. These between-group comparisons are cross-sectional: they do not say whether table tennis trains these functions or whether it retains those who already had them.

One clue argues for an adaptation to the sport itself: the advantage is often limited to the conditions of play, such as the familiar trajectory (Nakazato et al., 2024), the near periphery (Goya et al., 2025) or high speed (Akpinar et al., 2012). These functions do not necessarily go together: in the same sample, depth perception does not predict visuomotor reaction time (Lee et al., 2021). Depth in binocular vision does matter, though: with one eye, professionals catch fewer balls (Zhu et al., 2019).

The idea of a resting alpha frequency that would signal a fast brain does not hold in these data: in 148 subjects, it is linked neither to visual perception nor to simple reaction speed (Hülsdünker and Mierau, 2021). On the detection side, Ripoll and Latiri pointed out as early as 1997 the limits of their coincidence test for assessing athletes or spotting talent (Ripoll and Latiri, 1997), whereas Faber's throw-and-catch partly predicts the future of children followed for nine years (Faber et al., 2023).

Anticipating the serve: reading the opponent's body before contact

Study

Population (n)

What was done

Measure

Result

Zhao 2018

Regional players, university players, novices

Video, congruent, incongruent or absent trajectory

Predicted landing point

Experienced players better; regional players equal to university players

Piras 2015

Experts and novices

Imposed fixation during the toss

Microsaccades

Microsaccades directed toward the ball or the racket, not toward the predicted side

Piras 2019

Experts and novices

Free viewing, direction prediction

Areas fixated

Experts on hand and racket in the forehand, on the trunk in the backhand

Wang 2019

Experts and non-experts

Serves in functional MRI

Activations

Sensorimotor and semantic areas more active in the expert faced with the incongruent

Lu 2020

Table tennis players and novices

Serves in EEG

Accuracy, theta waves

Experts more accurate, theta increased on incongruent trajectories

Ren 2022

18 higher-level players, 18 lower-level players

Temporal occlusion under high or low anxiety

Accuracy, efficiency

Anxiety: efficiency down, accuracy intact

Dai 2023

20 table tennis players, 28 non-athletes

36 h without sleep, functional MRI

Anticipation accuracy

Anticipation degraded; compensatory activation in table tennis players only

Ji 2024

29 experts, 34 non-experts

Serve cut at contact, functional MRI

Activation patterns

Expert or non-expert classification at 90.48%; cerebellum, vermis, supplementary motor area among the discriminating regions

Wang 2024

Experts and novices

Gaps between predicted and actual outcome

Detection, theta

Experts better; theta rising with the gap

Zhao 2025

Table tennis players, volleyball players, novices

Serves in video and in point-light displays

Reading patterns

Only table tennis players make good use of the useful cues

Guan 2025

Controls, experts, elites

Modified Posner paradigm, go/no-go, EEG

Accuracy, P3

Elites more accurate; P3 plateaus at elite level

Yan 2026

23 table tennis players, 31 controls

Serve spin and direction, EEG

Evidence accumulation

Spin and direction read through distinct pathways; athletes faster

Zhao 2026

Experts and novices

Trials ranked by legibility of the movement

Prediction

Expert advantage reduced when the movement is hard to read

The expert table tennis player reads the opponent's body before contact: the hand and racket in the forehand, the trunk in the backhand (Piras et al., 2019). This advantage depends on the sport practiced. Volleyball players spot the same cues as table tennis players without exploiting them as well (Zhao et al., 2025), and it plateaus: regional players do no better than university players (Zhao et al., 2018). On the brain side, the cerebellum, the vermis and the supplementary motor area are among the regions that best distinguish experts (Ji et al., 2024).

The advantage is also fragile. Anxiety slows the reading without making it wrong (Ren et al., 2022), a prolonged sleepless night degrades it (Dai et al., 2023), and a hard-to-read opposing movement brings the expert back toward his expectations (Zhao and Zhou, 2026). Anticipation in tennis and padel follows the same logic. Can this reading skill be trained?

Training the table tennis player's gaze: nine trials and two reviews

Study

Population (n)

Published protocol

Measure

Result

Transfer to the field

Level of evidence

Michalski 2019

57 beginners, 29 versus 28

Matches in virtual reality against an artificial intelligence, 7 sessions, 3 hours 30 minutes in total; control group without training

Forehand, backhand, serve, rated blind by a coach

Clear progress (d = 1.08 and 1.10)

Measured and positive, at the table

Moderate to low

Ma 2024

120, 60 versus 60

12 weeks of virtual reality versus traditional teaching

Serve accuracy, rallies, technical score

Better progress in virtual reality (score of 18.7 versus 13.2 points)

Measured and positive, at the table

Moderate

Škopek 2024

38 beginners aged 17, 21 versus 17

6 sessions of virtual reality; control group without intervention

Battery of technical tests

Forehand, backhand and overall score improved

Measured and positive, at the table

Low

Oagaz 2022

15, 8 versus 7

5 sessions of virtual reality; control group without training

Technique, balls returned

Technique improved, balls returned unchanged

Measured, partial

Low

Cao 2020

48 adolescents, 24 versus 24

10 weeks of multi-ball with eyes-closed strokes and weighted movement, versus normal training

Accuracy, stability, ball speed

Accuracy and stability better; speed unchanged

Measured at the table, partial

Low to moderate

Strainchamps 2023

28 internationals

10-minute warm-up with and without stroboscopic glasses

Reaction and hitting time on robot balls

The warm-up speeds up reaction; the glasses add nothing

Measured and null

Moderate

Altuncu 2024

50, 25 versus 25

Oculomotor exercises with gaze stabilization, twice a day, 6 weeks, sent by messaging, in addition to training

Tapping, reaction on light targets, tracing test, dynamic visual acuity

Progress reported on all tests

Not measured

Low

Taghi 2025

42 female beginners aged 20 to 35

8 daily sessions of 30 min, three levels of cognitive difficulty and a control group

Attentional control, cognitive effort

All groups improve, with no difference between them

Not measured

Low

Du 2026

Novices, sample size not given in the abstract

Serve anticipation training by observation or by execution, and a control group

Anticipation, connectivity in functional MRI

Behavioral effect not quantified in the abstract

Not measured

Low

Liu 2026

6 trials, 426 tennis or table tennis players

Meta-analysis of virtual reality

Performance in racket sports

g = 0.78; prediction interval from -0.01 to 1.57

Preliminary signal

Low to moderate

Richlan 2023

12 studies, 493 subjects, including table tennis

Narrative review of virtual reality

Targeted skills

Often positive; transfer debated

Not established

Low

Virtual reality brings together the clearest results at the table. Four trials, four technical improvements, mostly in beginners. Three compare with a group without training; only Ma and his colleagues compare with traditional teaching, over 12 weeks (Ma et al., 2024). In Oagaz, technique improves without more balls getting through (Oagaz et al., 2022). The racket-sports meta-analysis concludes cautiously: these results "should be regarded as a preliminary signal rather than confirmation of effectiveness" (Liu et al., 2026).

The only trial found of stroboscopic glasses in the warm-up in table tennis players, internationals, finds no added benefit (Strainchamps et al., 2023). The same team obtained in young badminton players a reaction gain in the laboratory after ten weeks, with no difference between groups on field tests (Hülsdünker et al., 2021); the trial is detailed with stroboscopy in badminton.

The only oculomotor exercise program found in table tennis players improves laboratory tests, with no game criterion, no blinding described, and its abstract stops before the p values (Altuncu and Aras Bayram, 2024). The exact exercises are not detailed there.

What passes the table, what stays in the laboratory

Near transfer, on tests close to the exercise, appears in the oculomotor program. Intermediate transfer, on movements played at the table, appears with virtual reality and eyes-closed multi-ball. Far transfer, the match, has been measured by no trial. Null or partial results: Strainchamps 2023, Taghi 2025 (no difference between difficulty levels), Oagaz 2022 on balls returned, Cao 2020 on ball speed.

In 1990, Bootsma and van Wieringen argued that two of their five top-level players used vision continuously during the attacking forehand. By masking vision after the start of the movement, van Soest and his colleagues find no difference and defend a predictive motor control (van Soest et al., 2010); Bootsma and his colleagues maintain their reading (Bootsma et al., 2010). In top-level players, the role of vision once the stroke is launched therefore remains debated.

Links between the studies

Study A

Relation

Study B

Shinkai 2024

probably the same sample

Shinkai 2025 (7 university players, same tempos, 30 strokes per tempo)

Shinkai 2022

nuance

Shinkai 2023 and 2024: the gaze-ball angle depends mostly on the eyes, the gaze position mostly on the head

Ripoll 1989

converges with

Shinkai 2025: brief tracking at the start of the trajectory, gaze toward the opponent

Rodrigues 2002

converges with

Vincze 2022 and 2023 on the quiet eye, and shows it reduced under time constraint

van Soest 2010

contradicts

Bootsma and van Wieringen 1990; Bootsma's reply 2010

Lee 2021

nuance

Zhu 2019: better depth, with no link to reaction time

Hülsdünker 2021

reanalysis

the data of three earlier studies; same authors as Hülsdünker 2019 and 2020 and as Strainchamps 2023

Zhao 2025

converges with

Akpinar 2012 and Nakazato 2024: advantage specific to the sport and its speeds

Liu 2026

includes

Michalski 2019, Ma 2024, Škopek 2024; not Oagaz 2022

Faber 2014

same team, test reused

Faber 2016 and 2023: the eye-hand test enters the Dutch perceptuo-motor battery

Zhao 2018, Wang 2019, Lu 2020, Ji 2024, Wang 2024, Zhao 2025, Guan 2025, Yan 2026, Zhao 2026, Du 2026

same Shanghai university

replications that are not very independent

The description of the expert gaze is the most solid part, consistent across more than thirty years. But replications often remain internal: Tsukuba for gaze in rallies, Shanghai for anticipation, a Luxembourg and German team for visual speed.

What research on table tennis players cannot yet affirm

Established: the expert gaze leaves the ball early, moves toward the opponent, and the head contributes largely to it; the experts' anticipation advantage is specific to their sport. Debated: that the table tennis players' better visual functions come from playing rather than from selection, and that the quiet eye causes success. Extrapolation: that an eye exercise away from the table makes an experienced table tennis player play better. Nobody can promise you that visual work will win points for your athlete.

If a randomized trial in experienced table tennis players compares isolated oculomotor exercises with an equal volume of multi-ball, measures points won and unforced errors in a match, with retention at one month, and finds no difference, the idea that eye work away from the table improves play falls. That is the prediction that would settle the question, and this trial does not exist yet.


The eye assessment comes before the eye exercises. If your athlete reports double vision, a blur that persists, headaches during effort or dizziness, visual training waits. They first consult an ophthalmologist, then an orthoptist in France, or an optometrist in Switzerland or the United States. LabO RNP is neither medical nor paramedical, and is a complement to a care pathway, never a replacement for it. LabO RNP works with optometrists; the curriculum was built with them.

The eyes remain a gateway. What LabO RNP teaches is the entire sensorimotor loop: how what the athlete perceives organizes what they do. The table tennis player gives a tight example: the saccade leaves for the opponent, the head turns with the arm, and the eye has often left the ball when the racket touches it. The other families of visual training are classified on the evidence map in sports vision.

Oculomotor control in table tennis in six questions

Should a table tennis player keep their eyes on the ball until the racket?

Experts do not. In forehand rallies, university table tennis players look at the ball for 40% of its approach time, then look at the opponent (Shinkai et al., 2025), and experts stay on it for less time than semi-experts (Shinkai et al., 2022). The effect of the instruction on play has not been tested.

Do table tennis players have better vision than others?

On several functions, yes: depth, acuity in low light and accommodative facility, saccades on a moving target (Zhu et al., 2019; Jafarzadehpur and Yarigholi, 2004; Nakazato et al., 2024). Since these studies are cross-sectional, we do not know whether the sport creates these gaps or retains those who have them.

Which eye exercises have been tested in table tennis players?

Only one program found: oculomotor exercises with gaze stabilization, twice a day for six weeks, in 50 players. Laboratory tests improve, no game criterion is measured, and the abstract does not detail the exercises (Altuncu and Aras Bayram, 2024).

Do stroboscopic glasses improve reaction in table tennis?

Not in the warm-up. In 28 internationals, the 10-minute warm-up speeds up reaction and the glasses add nothing (Strainchamps et al., 2023). No stroboscopic program lasting several weeks was found in table tennis players; in young badminton players, ten weeks sped up reaction in the laboratory, with no difference between groups in the field (Hülsdünker et al., 2021).

Does virtual reality improve real table tennis?

Four trials, mostly in beginners, show technical progress at the table (Michalski et al., 2019; Ma et al., 2024; Škopek et al., 2024; Oagaz et al., 2022). The racket-sports meta-analysis sees a preliminary signal in them (Liu et al., 2026). No trial in experienced players.

Is a visual assessment needed before training a table tennis player's eyes?

Yes. Double vision, persistent blur, headaches during effort or dizziness: ophthalmologist first, then orthoptist or optometrist depending on the country. LabO RNP is neither medical nor paramedical, and is a complement to a care pathway, never a replacement for it.

In table tennis, the expert eye lets go of the ball before the stroke: it is the whole movement you need to read, not just the eyes.

👉 I want to learn to read the loop that links the eye to the racket.

By the LabO RNP team


Method. Inventory built on November 3, 2026 from PubMed and the LabO RNP sheets: 14 table tennis studies from the vision silo inventory, 25 from a complementary search, 13 from a targeted search (gaze in play, visual speed, detection, virtual reality), plus a reply from authors and a badminton trial cited as support. Excluded: robot studies, eye health studies, and an abstract containing a unit error. Each PMID was checked against its record; two non-indexed studies are cited by their DOI, checked on Crossref.

Sources

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Contents

Oculomotor control in table tennis: what the eyes have to solveWhere the expert table tennis player looks during the rallySaccades, depth, accommodation: the visual functions measured in table tennis playersAnticipating the serve: reading the opponent's body before contactTraining the table tennis player's gaze: nine trials and two reviewsLinks between the studiesWhat research on table tennis players cannot yet affirmOculomotor control in table tennis in six questionsSources

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