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Library›Sensory Sensors - Vision›This article

Multiple object tracking (3D-MOT) and sport: what 59 studies say about transfer to the field

Multiple object tracking, 59 studies: elites do better and the task improves with training, with no demonstrated transfer to matches or recruitment.

By the LabO RNP teamReading time 27 minUpdated 2026

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Contents

  1. Multiple object tracking: a laboratory paradigm born in 1988
  2. Experts versus novices: a clear advantage, except under certain conditions
  3. Does the score predict play? Strong correlations in small groups, silence over a season
  4. The training trials, one by one
  5. Integrating tracking into the movement: dual task, agility and posture
  6. Measuring object tracking: familiarization, age and stereoscopic depth
  7. Links between the studies
  8. What nobody can promise you with a tracking score
  9. Visual assessment: who to consult first
  10. Tracking with the eyes to act: object tracking in the sensorimotor loop
  11. Field questions on multiple object tracking
  12. Sources

In brief. Multiple object tracking (MOT, 3D-MOT in stereoscopic 3D) has you follow several moving targets among identical distractors. Elite athletes do better at it, especially under heavy load. With training, the task improves, but no controlled trial shows a gain in matches, and the score predicts neither a season nor recruitment. 59 studies analyzed. Updated November 3, 2026.

Hello to you, the movement professional,

Eight spheres float in a virtual cube, in 3D. Four light up for an instant, then become identical to the others again, and all of them start moving. For eight seconds, the athlete has to keep the four targets in mind, then point them out. If they succeed, the speed goes up on the next trial; if they get it wrong, it goes down. By the end of the session, about twenty trials and roughly six minutes, they leave with a speed threshold in centimeters per second.

In Montreal, the laboratory that developed this task had 62 players from a professional academy do at least 26 sessions over ten weeks, the last five weeks as a dual task. The trained players' threshold rose by about 56 cm/s, against 11 in the controls. Their small-sided games, filmed and then scored blind by two coaches, did not improve any more than the controls'. The title of the paper begins with "No transfer" (Romeas et al., 2025).

The objection comes immediately, and it is a serious one: elite players are clearly better at this task, so it must be touching something that matters on the field. The literature lets us separate three questions that are often confused: what the score reveals about expertise, what it predicts about play, and what training it changes.

Multiple object tracking: a laboratory paradigm born in 1988

Zenon Pylyshyn and Ron Storm set up the task almost forty years ago. Their participants tracked up to five objects among ten, all identical and moving at random. With the parameters used, an attentional sweep from one object to the next would not have exceeded about 40% success; the subjects reached 87%. The authors drew from this the idea of a small number of visual indexes that track several objects in parallel (Pylyshyn and Storm, 1988).

Since then, this paradigm has been used to study dynamic visual attention (Meyerhoff et al., 2017). A recent review details what it draws on: divided and sustained attention, central and peripheral vision, inhibitory control, in connection with working memory. Near transfer to attentional tasks is consistent, far transfer varies from one study to another (Marion et al., 2025).

The stereoscopic version, 3D-MOT, entered sport in 2013, with a study of 308 observers. Professional soccer, hockey and rugby players learned the task faster there than high-level amateurs, who were themselves faster than non-athlete students (Faubert, 2013). This result concerns a learning speed, measured in a scene with no sporting context and no motor demand. The critical review by Vater, Gray and Holcombe, devoted to one of the most widespread commercial tools, makes the same point on substance: according to hundreds of studies in vision science, the abilities underlying object tracking are not the ones manufacturers advertise (Vater et al., 2021).

Experts versus novices: a clear advantage, except under certain conditions

The meta-analysis by Liu et al. pools 23 studies and 1,453 subjects. Athletes outperform non-athletes (g = 0.56), and experts outperform novices (g = 0.92); the type of sport modulates the gap, and the number of targets and the tracking duration modulate the one between experts and novices (Liu et al., 2024). Heterogeneity is high (I² from 80 to 83%), ten studies out of 23 concern basketball and only one uses 3D-MOT.

The detail shows where the advantage appears and where it fades:

Study

Population

What distinguishes the groups

Qiu et al., 2018

22 elite basketball players, 20 intermediate, 23 non-athletes

elites better at 3 and 4 targets, no gap at 2 targets; intermediates equal to non-athletes

Jin et al., 2020

24 basketball players versus 24 students

no gap up to 6 targets; clear gap at high speeds

Jin et al., 2023a

132 subjects

basketball players above swimmers and non-athletes, these two groups being equal

Jin et al., 2023b

128 male and female soccer players

experts above novices; gap between sexes in novices only

Harris et al., 2020b

tracking sports (soccer, rugby) versus non-tracking sports

better tracking (ηp² = 0.163), identical gaze strategy

Martín et al., 2017

86 rugby players

position modulates performance, with an advantage for backs

Styrkowiec et al., 2024

handball players versus non-athletes

no tracking gap, gaze more oriented toward the targets

Wierzbicki et al., 2024

highly trained handball players

clearly better with a pointing response

Imperiali et al., 2025

33 athletes versus 28, virtual reality

identical tracking; response time of 505 versus 549 ms

Vu et al., 2022

15 soccer players versus 16, virtual reality

advantage for the players, with no benefit from real match trajectories

Che et al., 2025

soccer players versus non-athletes

advantage in binocular stereoscopic 3D only

Zwierko et al., 2022

19 players versus 16 sedentary people, on an unstable platform

gap at high stability (d = 0.96) and medium stability (d = 0.94), none at low stability

Jin et al., 2026a

40 clay pigeon shooters

professionals better at 4, 5 and 6 targets, with no gap between sexes

Legault and Faubert, 2024

72 young people aged 16 to 22

male athletes above at baseline; female athletes above non-athletes after five weeks

The advantage grows with load, more targets or more speed. It depends on the sport: a ball sport with opponents widens the gap, swimming does not. It can also disappear when the required response changes or when the footing becomes unstable. Memmert, Simons and Grimme, for their part, found no expert advantage on their measures of visual attention (Memmert et al., 2009).

What the expert's brain does during tracking

In functional MRI, 23 basketball players activate the left frontal eye field and the anterior part of the intraparietal sulcus, on both sides, less than 24 non-athletes (Qiu et al., 2019): the authors speak of neural efficiency. In 80 students, measures of the primary somatosensory cortex and the superior parietal lobule are modestly linked to tracking (r from 0.20 to 0.40; Zhang et al., 2026). The superior parietal lobule belongs to the posterior parietal cortex, which organizes visual space for action.

As for the occipital alpha rhythm, athletes have a higher peak frequency, which mediates their advantage in classic tracking, but not in a task where you steer an object yourself to avoid others (Mackenzie et al., 2024). In 18 elite and 20 intermediate hockey players, individual alpha frequency is linked to tracking accuracy (Zhang et al., 2021).

Does the score predict play? Strong correlations in small groups, silence over a season

The first figures looked spectacular. In 12 NBA players, tracking speed is correlated with assists (r = 0.78), steals (r = 0.77) and the assist-to-turnover ratio (r = 0.78), whereas motor reaction time is linked to no statistic (Mangine et al., 2014). Jin et al. (2020) find this link with assists and steals in 24 high-level basketball players. Larger or longer studies tell a different story.

Study

Population

Result

Tétreault et al., 2024

35 hockey players aged 16 to 20, Canadian elite

score from one session unrelated to draft rank or game statistics; correlated with working memory and attention tests

Acquin et al., 2025

48 university athletes, 2019 to 2022 seasons

no correlation with season statistics, except penalty minutes in hockey (r = -0.40)

Fortin-Guichard et al., 2026

40 highly trained hockey players

recruiters' judgment best predicts the ranking set by coaches; small-sided games, a neuropsychological battery, virtual reality and occlusion improve the prediction, object tracking is not among these measures

Furley et al., 2026

more than 100 soccer players per correlation

small to moderate link with intelligent decision-making; level of play unrelated to general cognitive abilities

Jorge et al., 2026

218 elite soccer players

weak correlations with perceptual span (r = 0.207), phoria and stereopsis

Tremblay et al., 2022

young baseball pitchers aged 10 to 22

perceptual-cognitive score weakly linked to pitch velocity (τ = 0.185), against 0.653 for grip strength

Jin et al., 2026b

20 clay pigeon shooters

apparent link between tracking at 5 and 6 targets and shooting score, which disappears once the collinearity between age and years of practice is corrected

In basketball, two studies from the same team find a correlation above 0.6 between tracking at 4 or 5 targets and passing decisions (Gou and Li, 2023), and more accurate tracking in players whose fixations are shorter and fewer (Gou and Li, 2025). The meta-analysis by Yang et al. estimates the link between object tracking and sport-specific performance in team sports at r = 0.54, with a quality of evidence judged limited (Yang et al., 2026).

The gap between these figures has a probable explanation: the strong correlations come from small groups and chosen statistics, the null ones from cohorts followed over a season or a draft. Jin et al. (2026b) show in 20 shooters that an apparent link can arise from the collinearity between age and years of practice (r = 0.928); about 68 would be needed to conclude, according to their indicative estimate.

The training trials, one by one

Here are the trials that trained object tracking, alone or within another task, with their measure furthest from the exercise.

Trial

Population and protocol

Trained task

Measure closest to play

Romeas et al., 2016

23 university soccer players (9 trained), 10 sessions

improves

passing decisions in 5-a-side games, coded by a coach: about +15%; dribbling and shooting unchanged

Fleddermann et al., 2019

22 expert volleyball players versus 21, 8 weeks

improves (ηp² = 0.70)

laboratory blocking test: no effect

Harenberg et al., 2022

31 NCAA DIII soccer players randomized, 10 sessions over 4 weeks

improves (ηp² = 0.43)

video-based passing decision: no significant effect (ηp² from 0.01 to 0.03)

Phillips et al., 2023

22 NCAA DI female soccer players, 10 sessions over 4 weeks

improves

successful passes and actions in matches over the season: no significant difference between groups

Scharfen and Memmert, 2021

young elite soccer players, 10 weeks at two sessions

improves

visual clarity and inhibition: small and negligible gains

Romeas et al., 2025

62 academy players, dual task, 10 weeks

improves

attention test and small-sided games: no effect; no link with career

Harris et al., 2020a

84 adults randomized into 4 groups

improves

another tracking task and military-style route surveillance: no effect

Harris et al., 2020b

adults, adaptive tracking

improves (d = 0.817)

working memory up (d = 0.970), gaze unchanged

Zhang et al., 2025b

127 soccer players aged 13, 15 and 17 randomized, 15 sessions over 5 days

improves

no measure of play

Park et al., 2021

42 adults, high-intensity intervals and tracking, 4 weeks

improves

task-specific gains; the intervals alone change nothing

Xiao and Jiang, 2024

58 students in a basketball program, 3 groups, 8 sessions

not reported in the abstract

Go/No-go and 3-back better with immediate feedback; Stroop and 2-back with no difference between the two trained groups

Gou et al., 2026

56 novice female basketball players, 9 weeks

not reported in the abstract

more accurate decision on a laboratory task, fixations more centered on the useful zones

Che et al., 2023

adolescent female soccer players, 2D versus 3D, no control group

higher threshold in 3D

no measure of play

Legault and Faubert, 2024

72 young people, 5 sessions over 5 weeks, no untrained control group

all groups improve

no measure of play

Romeas 2016, the positive reference result

The only trial that reports a gain on a game criterion compares 23 university soccer players: nine trained in object tracking, seven controls watching soccer videos in 3D, seven passive controls. Before and after ten sessions, all play 5-a-side on an indoor pitch, and a single experienced coach, blind to the protocol, codes the correctness of their decisions according to standardized criteria. Passing improves by about 15% in the trained group, dribbling and shooting do not move (Romeas et al., 2016).

The review by Vater et al. (2021) points out its limits: seven trained players according to it (nine according to the abstract), two control groups merged, a single coder where this type of study calls for two with measured agreement. The criterion is indeed a game action, but the gain concerns only one decision in three: the map in our synthesis of the evidence in sports vision therefore places this trial among the mixed results measured on a sport task, not among the clearly positive ones.

The replications, in soccer, volleyball and elsewhere

Four trials then looked for a transfer to play or to a sport movement: Harenberg 2022 (video-based passing decision), Phillips 2023 (match statistics), Fleddermann 2019 (laboratory blocking test) and Romeas 2025 (filmed small-sided games, scored by two blinded coaches). None finds a significant effect on decision-making, blocking or play. The last comes from the laboratory that developed the task, with nearly three times as many players as in 2016, and one of its co-authors declares a link with the company that markets the tool. The authors write that they did not manage to replicate the earlier results (Romeas et al., 2025).

The task improves in every trial that measures it, sometimes with near transfer to sustained attention, processing speed or working memory; far transfer does not follow. In 2018, the review by Harris et al. on commercial cognitive training tools found, across 43 studies, only one measure on a sport task, and attributed this gap to the small number of field studies and their lack of rigor rather than to demonstrated null effects (Harris et al., 2018). Three years later, Vater et al. find no preregistered study and three trials of far transfer to ecological tasks, two of them null. To compare with the other cognitive tools, read our article on near and far transfer.

Integrating tracking into the movement: dual task, agility and posture

In full-scale virtual reality, 57 participants combined 3D-MOT and sport decision-making: the dual task has a cost, and a task consolidated alone before being coupled to a motor decision seems to give better results than coupling it from the start (Romeas et al., 2019). The authors read this as a matter of shared attentional resources.

In 42 amateur soccer players randomized across three six-week programs, agility with decision-making and agility with object tracking both improve the Random Star Run (interaction η² of 0.42 with the ball and 0.59 without) and dribbling with a cognitive task, with no difference between them; the Loughborough passing test does not move in any group (Friebe et al., 2024). Tracking added to agility that was already decision-based brought nothing measurable. In 34 young soccer players aged 9, ten months of cognitive-motor dual-task training suggest a gain in object tracking, clearer in multisensory integration, with no effect on visuospatial memory (Székely et al., 2026).

Tracking also serves as a transfer test. Six weeks of visual training in young field hockey players improve the trained tasks, not object tracking (Schwab and Memmert, 2012). In 28 soccer players, after eight weeks of stroboscopic vision, tracking improves as much as in the controls (Fortes et al., 2025). The body matters too: destabilizing the footing degrades tracking (Zwierko et al., 2022), and a tracking task during the landing from a jump degrades the stability of 15 high-level soccer players (Ren et al., 2022), which links the task to postural control. The ecological critique by Renshaw et al. sums up the stakes: a perception isolated from action trains something other than the perception useful in play (Renshaw et al., 2018), which is what perception-action coupling describes. For the immersive version, see our article on decision-making in virtual reality.

Measuring object tracking: familiarization, age and stereoscopic depth

In 23 active adults, the speed threshold improves over the first six blocks of three tests: it takes 18 tests to get past the learning effect and obtain a reliable baseline, the average of three tests is recommended, and one to two weeks without practice change nothing (Moon et al., 2024). A score taken in a single session therefore mostly measures the discovery of the task.

Age counts too: in 404 soccer players aged 12 to 18, peak speed improves between 13 and 15 years (η² = 0.041), and the effect of short training does not depend on age (Zhang et al., 2025b). In 166 boys aged 10 to 16, scores are lower before about 13 years, better in 3D than in 2D, with no effect of training volume (Zhang et al., 2025a). Binocular depth changes the measurement, and the soccer players' advantage appears only in stereoscopy (Che et al., 2025).

Mental fatigue does not seem to affect the score: in 12 young basketball players, 60 minutes of Stroop leave 3D-MOT unchanged, after seven familiarization visits (Faro et al., 2023).

Links between the studies

Study A

Relation

Study B

Romeas 2025

does not replicate

Romeas 2016 (same laboratory, sample nearly three times larger, two blinded judges instead of one)

Harenberg 2022, Phillips 2023

do not replicate

Romeas 2016, on passing in soccer (video-based decision, match statistics)

Mangine 2014 (r = 0.78; 12 players)

contrasts with

Tétreault 2024 and Acquin 2025 (no link over a season or at the draft)

Jin 2026b

warns against

strong correlations in small samples (possible collinearity artifact)

Styrkowiec 2024

diverges from

Wierzbicki 2024, with a shared co-author (no gap versus a clear advantage, depending on the response required)

Moon 2024

weakens

any prediction based on a single session (Tétreault 2024)

Friebe 2024

converges with

Fleddermann 2019: the gain follows the trained task, added tracking creates no gap

Liu 2024, Qiu 2018

converge

the expert advantage grows with load

Zwierko 2022

converges with

Ren 2022: tracking and postural stability interfere with each other

Faubert 2013, Legault 2024, Romeas 2016, 2019 and 2025, Faro 2023, Fortes 2025

same author network

Jocelyn Faubert co-signs all of these studies

Two points converge solidly: the experts' advantage in the laboratory and the improvement of the trained task. The divergence concerns the link with play, and it resolves in favor of the largest and best-controlled studies. For other tools and other fields, see our article on scanning in soccer and the one on reactive lights.

What nobody can promise you with a tracking score

Established: athletes, and above all team-sport experts, track better than non-athletes, with a gap that grows under heavy load; the trained task improves in every trial that measures it. Debated: a near transfer to sustained attention, processing speed or working memory, present in some trials and absent in others. Extrapolation: that training object tracking makes you play better, or that a score can be used to detect talent. No large controlled trial shows it, and two cohort studies, in hockey and, for one of them, in volleyball, find no link between score and game statistics, penalty minutes excepted.

Nobody can therefore promise you that an athlete who raises their speed threshold will read the game better at the weekend. The expert's advantage may come from their years of play, not from the task.

One prediction would settle it. If a preregistered trial, randomized by team, compared object-tracking training to practice of the same duration, took match decision-making as its primary criterion, scored blind, with full familiarization at the start and a two-month retention test, and found no difference, the hypothesis of a transfer to play would fall for this format.

Visual assessment: who to consult first

If your athlete reports double vision, persistent blur, headaches during exertion or dizziness, visual training waits. They see an ophthalmologist first, then an orthoptist in France, or an optometrist in Switzerland or the United States. LabO RNP is neither medical nor paramedical, and is added as a complement to a care pathway, never in its place. LabO RNP works with optometrists; the curriculum was built with them.

Tracking with the eyes to act: object tracking in the sensorimotor loop

LabO RNP trains movement professionals in the sensory aspects of movement and in the sensorimotor loop. Object tracking gives a textbook case: it degrades when the footing wobbles, and it in turn degrades the landing from a jump. Perceiving, balancing and acting form a single circuit, which is what representative design of practice expresses. For the place of the eyes in the session, read our article on oculomotor exercises in the warm-up; for all the families of visual training, our synthesis of the evidence in sports vision.

Field questions on multiple object tracking

What is multiple object tracking (MOT)?

It is a laboratory task described in 1988 by Pylyshyn and Storm: you follow several moving targets among identical distractors, then point them out. The 3D-MOT version presents it in stereoscopic 3D and adjusts the speed at each trial; the final score is a speed threshold. It draws on divided and sustained attention, peripheral vision and working memory (Marion et al., 2025).

Are elite athletes better at object tracking?

Yes, on average. Across 23 studies, athletes outperform non-athletes (g = 0.56) and experts outperform novices (g = 0.92) (Liu et al., 2024). The gap grows with the number of targets and the speed. It can disappear when the footing becomes unstable (Zwierko et al., 2022) or when the response mode changes.

Does multiple object tracking software improve match performance?

No controlled trial shows it to date. The task improves, but the trials in volleyball (Fleddermann et al., 2019), university soccer (Harenberg et al., 2022) and an academy (Romeas et al., 2025) find no gain in decision-making or play. The only positive result, published in 2016 in a small-sided game, concerned passing only and has not been replicated.

Can the tracking score be used to detect talent?

The data say no. In hockey, one session predicts neither draft rank nor game statistics (Tétreault et al., 2024). In 48 university athletes followed between 2019 and 2022, preseason scores are linked to no statistic, penalty minutes excepted (Acquin et al., 2025). The strong published correlations come from small groups.

How many tests are needed for a reliable baseline?

In active adults, 18 tests are needed to get past the learning effect, then the average of three tests to measure (Moon et al., 2024). One to two weeks without practice do not lower the score. A single test therefore mostly measures the discovery of the task.

Should you do a visual assessment before measuring an athlete's tracking?

It is prudent. In 218 elite soccer players, tracking varies weakly with phoria and stereopsis (Jorge et al., 2026). In case of double vision, blur or headaches, the ophthalmologist comes first, then the orthoptist or optometrist depending on the country. LabO RNP is neither medical nor paramedical, and is added as a complement to a care pathway, never in its place.

Object tracking says a lot about an athlete's attention, and almost nothing, to date, about what they will do with their next ball.

👉 I want to link what my athlete perceives to what they do on the field.

By the LabO RNP team


Method. Consolidated inventory of the vision and sport silo, built on November 3, 2026 from PubMed and the LabO RNP vault notes, filtered by keywords (multiple object tracking, MOT, 3D-MOT) on the stratum, themes, title and measured criteria (74 rows); 59 studies retained here, including seven added through a targeted PubMed search (Pylyshyn 1988, Meyerhoff 2017, Wierzbicki 2024, Zhang 2025b, Park 2021, Moon 2024 and Marion 2025 were not in it). Excluded: studies with no available abstract or verifiable identifier. Each PMID was verified against the PubMed record on November 3, 2026; four non-indexed studies are cited by their DOI, verified on Crossref. No commercial tool name appears in the text; some article titles contain one.

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Contents

Multiple object tracking: a laboratory paradigm born in 1988Experts versus novices: a clear advantage, except under certain conditionsDoes the score predict play? Strong correlations in small groups, silence over a seasonThe training trials, one by oneIntegrating tracking into the movement: dual task, agility and postureMeasuring object tracking: familiarization, age and stereoscopic depthLinks between the studiesWhat nobody can promise you with a tracking scoreVisual assessment: who to consult firstTracking with the eyes to act: object tracking in the sensorimotor loopField questions on multiple object trackingSources

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